Mass Effect 3
Mass Effect, the universe where you can shag aliens, warp through space and an armada of calamari threaten organic existence, but they can’t fix a pilot’s legs. With the trilogy in its final hours, Mass Effect 3 might not wet the pants of unfamiliar newcomers to the point they need a fresh pair, but invested fans will find a lot to soil over by the time the curtains fall.

Key to that investment is how intimate the series has become. From the original game through to Mass Effect 3, choice and consequence have been integral to what plays out on screen. What’s more incredible is how all of that matters now.
It’s significant in different ways, in all manner of sizes. Who died here? Who did you kill there? Where did you send this person? Did you bed that worn-out looking gaming celebrity? All kinds of seemingly unimportant details will come back to surprise, haunt and relieve you; depending on what path you chose to follow.
Importing a save into Mass Effect 3 is a necessity to experience and understand the true stakes at hand, as well as to enjoy the game as it should be enjoyed. Playing it without experiencing the first two games would be to disservice everything that Bioware has created up to this point.
And what a point they’ve made. We won’t say anything about the plot, even though the idea of hyperbole overload annoys us, dancing around spoilers in fear of ruining it. More importantly, your experience could differ dramatically to ours, which is why it’s okay to tell you that ******** dies. Joking.

Death, destruction and sacrifice are all part of Mass Effect 3, though; if it doesn’t pull a heartstring then you’re clearly some kind of cyborg Husk. It might occasionally feel like you’re on a conveyer belt of old faces, as various companions show up to say their piece, but the game would be nothing without the personas you’ve grown to love or hate. A small number of the new folks, I’m looking at you James — a middle of the road, tattoo wielding bore comparable to Mass Effect 2’s Jacob — are less engaging, but they do a great job of branching out from the familiar cast.
As the main cast branches out, so does the scope; Mass Effect 3’s vision is huge. No longer do your decisions affect only those around you, instead widening the focus onto world-changing scenarios. Bigger set pieces flesh out the action to enforce the galactic threat that you’re up against, as well as offsetting the chummy quiet moments between your pals.
The best bit is how the line between right and wrong is blurred. The Reaper invasion is a nudge to make brutal decisions that you wouldn’t otherwise risk. Bioware isn’t scared to make you hate yourself for your choices either, and we were tearing our hair out on dozens of occasions. For better or worse, everything is soon to end, but you might feel like you could’ve been a more angelic – or a less merciful - Shepard. All the more reason to play again, we reckon.
For the most part, Mass Effect 3 remains relatively unchanged from its predecessor. There are six classes, each one differing between standard gunplay and the more sci-fi biotic powers. All six options feature a varying balance of both skills, so you’ll never feel limited in your choice despite getting a distinct play style. Also, selecting an imported save does give you the option to reselect your class, which we appreciated, having made a shoddy decision 5 years ago.
You’ll level up each character in your squad separately, increasing skills and powers while simultaneously growing stronger as a team. A new balancing system has been introduced to level the playing field between a shotgun-loving soldier and a warp-obsessed biotic, which serves to help multiplayer just as much as single player. Carrying more weapons results in a longer cooldown period for your blue powers, so make sure you find your optimum. It’ll take a while to figure out exactly which way you want to play, but you’ll be kicking Reaper ass once you do.
The weapons themselves vary hugely, from low powered sub-machineguns to super blow-your-face-off shotguns. Better yet, everything packs a punch; none of that shoddy gunplay seen in Mass Effect 1, where firing a gun gave the same recoil you’d expect from whacking off a marshmallow flump. Upgrades and customisation take centre stage, too. Nothing is more satisfying than attaching a power upgrade to your already unstoppable sniper rifle.

Easy as it is to get all superlative, Mass Effect 3 still has its niggles. The cover system has been improved, but it’s still far from best in class. Too often does Shepard decide he wants to dive around on the floor rather than get in cover; a necessity when you’re being shot at with big heavy guns. Also, why remove the option to control the camera while sprinting? We get the emphasis on tactics — don’t worry, team management is still as fluid and simple as ever — and we know this isn’t a high-speed shooter, but at least let us see where we’re going when we want to travel faster than 0-mph.
Then there’s multiplayer, which we absolutely loved. It works like Gears of War’s horde – a wave based mode that teams you with up to three mates - albeit with less polish. The simple design might not offer the online hours you’d get from your precious yearly CoD release, but playing with friends is a co-operative blast and there’s more content underneath the bonnet than first appears.
At the end of it, just remember; you did this. Your decisions decided the fate of an entire galaxy. Billions of people owe you a thank you (or a punch). Naysayers won’t be converted and newcomers won’t get the same narrative impact, but that’s their fault for jumping on the bandwagon so late. Mass Effect 3 is all about you, the dedicated commander who’s hankering to complete the final third of their mission. Bioware absolutely succeed in that, handing you the most incredible finale you’ll encounter for at least another 50,000 years.
95/100





